For roughly two years now I’ve wanted to make custom level for Company of Heroes 2. However, I was never really able to get into and get going with making a level. So this year I made sure to take some time out of the day and start working on a project that didn’t require much creative input.
The Settlers: Heritage of Kings – History Edition Review
I recently finished the The Settlers: Heritage of Kings. Weirdly I find it incredibly difficult to recommend to anyone. The main drives to enjoy this game are the camp quality, nostalgia and the excellent price/time value.
Call of Duty: WWII
I recently finished the campaign in Call of Duty: WWII and played some of the multiplayer. I find difficulty recommending the game as it provides few new experiences and in some occasions is outright ridiculous.
Sniper Elite 3
I recently finished Sniper Elite 3 and it’s difficult for me to recommend to people. The price to time value is quite high and the gameplay can be incredibly satisfying. However, the experience is marred by all kinds of small problems.
KIDS Review
I’ve recently completed KIDS. It’s a short game developed by roughly a dozen people but published by Double Fine. It’s a short, abstract but charming experience that I can confidently recommend.
One Finger Death Punch 2 Review
I’ve recently complete One Finger Death Punch 2. Having played the One Finger Death Punch 1, the experience is mostly the same with additional content. I can recommend it to most people as it’s a simple concept to understand and the difficulty is dynamic.
It’s Something More
Hi. You may not quite remember who I am so let me introduce myself. My name is Cas Witbaard. As of the time of writing I’m a fourth year student at Breda University of Applied Sciences. I’m following a four year Design and Production course of which I’ve spend the last two specializing in Sound … Continue reading It’s Something More
Hitman: Blood Money Review
I've decided to drop Hitman: Blood Money based on the fact that the story isn't keeping me engaged and I don't have the patience to finish all the levels. I can still recommend it to most people based on the gameplay and price-time value.
Sound Design in Bone Voyage; Early Access Post Mortem
Production On Monday, May 13th 2019 the project Bone Voyage was released in Early-Access on Steam. Up until that point Bone Voyage had been in development for roughly six months with a total of 34 developers having spend some time on the project directly. Over the period of production there have been two sound designers … Continue reading Sound Design in Bone Voyage; Early Access Post Mortem
Sound Design in Bone Voyage; The Process
The past few weeks after the initial Sound Design in Bone Voyage post have been relatively uneventful. However, release is slowly approaching so a proper update will be released. This update will go into a little more detail regarding additions to the project and how certain sound effects were developed. I would especially like to make notes on what new actions I take and what I learned during development these past few weeks.








