For roughly two years now I’ve wanted to make custom level for Company of Heroes 2. However, I was never really able to get into and get going with making a level. So this year I made sure to take some time out of the day and start working on a project that didn’t require much creative input.
Category: Projects
Sound Design in Bone Voyage; Early Access Post Mortem
Production On Monday, May 13th 2019 the project Bone Voyage was released in Early-Access on Steam. Up until that point Bone Voyage had been in development for roughly six months with a total of 34 developers having spend some time on the project directly. Over the period of production there have been two sound designers … Continue reading Sound Design in Bone Voyage; Early Access Post Mortem
Sound Design in Bone Voyage
At the time of writing, we have been in Production for ~3 months. During the first month of development we've been busy laying the foundations for the game with prototyping art, audio and gameplay, setting up development build functions and having lots of meetings. During the last two months we've been putting effort into developing this project to it's farthest extend possible.


